<Project Guid="9e9a67f8-79df-4d05-8cfa-61bd8095661e" Name="GameProject" Version="2.3">
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          <Value Name="FurnitureItemsMade" Type="long" Value="0" />
          <Value Name="EasiestModeUsed" Type="Game.GameMode" Value="Creative" />
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          <Value Name="DeathRecordsString" Type="string" Value="" />
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      </Values>
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          <Value Name="Name" Type="string" Value="Shirley" />
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          <Value Name="CharacterSkinName" Type="string" Value="$Female4" />
          <Value Name="InputDevice" Type="Game.WidgetInputDevice" Value="None" />
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    </Values>
    <Values Name="TruthTableCircuitBlockBehavior">
      <Values Name="Blocks" />
      <Values Name="Items" />
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    <Values Name="Pickables">
      <Values Name="Pickables" />
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    <Values Name="MemoryBankBlockBehavior">
      <Values Name="Blocks" />
      <Values Name="Items" />
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    <Values Name="ExplosivesBlockBehavior">
      <Values Name="Explosives" />
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    <Values Name="WoodBlockBehavior">
      <Value Name="LeavesToCheck" Type="string" Value="" />
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    <Values Name="SignBlockBehavior">
      <Values Name="Texts">
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    <Values Name="Projectiles">
      <Values Name="Projectiles" />
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    <Values Name="MovingBlocks">
      <Values Name="MovingBlockSets" />
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    <Values Name="GameInfo">
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      <Value Name="BlockTextureName" Type="string" Value="" />
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      <Values Name="FurnitureDesigns" />
      <Values Name="FurnitureSets" />
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      <Value Name="VoltagesByCell" Type="string" Value="" />
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    <Values Name="TimeOfDay">
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  <Entities>
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</Project>